Validate the idea
A short market test shows how real players respond before months of production.
Mobile game publishing
We test, launch and grow mobile games for independent studios, and build our own idle, tycoon and simulation titles with the same data-driven playbook.
For every stage
Publishing support that starts where your game is today.
A short market test shows how real players respond before months of production.
Retention and monetization improved in test markets, against clear targets.
User acquisition and ad revenue grown on a game that already performs.
What we do
Market tests on live traffic show what works before big budgets are spent. Then we launch and scale with user acquisition and creatives.
We run the full ad stack, from SDK integration and mediation to placements and reporting, and keep optimizing after launch.
Shared dashboards show installs, retention, revenue and spend, and every change is tested on live players before it rolls out.
Track record
Figures from our own and our partners’ games.
How it works
A clear path with a decision at every stage, so neither side spends money on a game that is not ready.
Share a build or a gameplay video.
We assess gameplay, genre fit and potential.
A market test on live traffic.
Launch, user acquisition and monetization.
Our games
Idle, tycoon and simulation games from our own studio.
Simulation
Tycoon
Idle
Strategy
Tycoon
Casual
FAQ
A playable prototype is enough to start. A gameplay video works for a first look.
Mainly idle, tycoon, simulation and casual games for mobile.
We run a short campaign on live traffic with a few ad creatives and measure cost per install, early retention and session length. You see the results.
If the numbers are promising, we agree on the next iteration or a soft launch. If not, you get the data and our reading of it.
Send us your game and our publishing team will reply with next steps.