Mobile game publishing

Publishing power for game makers.

We test, launch and grow mobile games for independent studios, and build our own idle, tycoon and simulation titles with the same data-driven playbook.

  • Market tests on live traffic
  • User acquisition and creatives
  • Ad monetization, end to end

For every stage

Wherever your game is, we can help.

Publishing support that starts where your game is today.

Prototype

Validate the idea

A short market test shows how real players respond before months of production.

Soft launch

Tune the numbers

Retention and monetization improved in test markets, against clear targets.

Live game

Scale what works

User acquisition and ad revenue grown on a game that already performs.

What we do

One partner for publishing and revenue.

Test, launch and scale

Market tests on live traffic show what works before big budgets are spent. Then we launch and scale with user acquisition and creatives.

  • Market tests on live traffic
  • Creatives produced and tested in rounds
  • User acquisition across major ad networks
Market test reportSample data
Idle Festival TycoonMarket test, Android
Passed
Cost per install$0.21Target under $0.30
D1 retention42%Target over 35%
Playtime, day 111m 40sTarget over 8m
Retention curveDays 0 to 7
Recommended next step: Soft launch

Ad revenue, managed

We run the full ad stack, from SDK integration and mediation to placements and reporting, and keep optimizing after launch.

  • In-app bidding and waterfall setups
  • Placements designed around retention
  • Regular revenue reporting
Monetization overviewSample data
ARPDAU$0.084+9.2%
eCPM$11.40+5.6%
Fill rate98.7%+0.4 pt
Ad revenueLast 30 days
Revenue by format
  • Rewarded58%
  • Interstitial31%
  • Banner11%

Decisions you can see

Shared dashboards show installs, retention, revenue and spend, and every change is tested on live players before it rolls out.

  • Cohort and retention tracking
  • A/B tests on live players
  • Dashboards shared with partners
ExperimentsSample data
  • Interstitial frequencyA: every 60s, B: every 90s
    Running
  • Rewarded placementA: level end, B: in shop
    Winner: B
  • Banner refreshA: 30s, B: 45s
    Shipped
  • Price floors, tier 1Three floor levels
    Queued

Track record

Built on results.

Figures from our own and our partners’ games.

Game downloads
50M+
Games published
22+
Partner studios
6+
Markets tested
12+

How it works

From first build to global launch.

A clear path with a decision at every stage, so neither side spends money on a game that is not ready.

Submit your game
  1. 01

    Submit

    Share a build or a gameplay video.

  2. 02

    Review

    We assess gameplay, genre fit and potential.

  3. 03

    Test

    A market test on live traffic.

  4. 04

    Scale

    Launch, user acquisition and monetization.

Our games

Made by PowerHub.

Idle, tycoon and simulation games from our own studio.

All games
  • Idle Festival Tycoon icon

    Idle Festival Tycoon

    Simulation

    Live
  • Idle Weapon Shop icon

    Idle Weapon Shop

    Tycoon

    Live
  • Lamar - Idle Vlogger icon

    Lamar - Idle Vlogger

    Idle

    Live
  • Top Force icon

    Top Force

    Strategy

    Live
  • Airplane Manager Tycoon Empire icon

    Airplane Manager Tycoon Empire

    Tycoon

    Live
  • Adventure Bay - Farm Games icon

    Adventure Bay - Farm Games

    Casual

    Live

FAQ

Questions from studios.

What stage does my game need to be at?

A playable prototype is enough to start. A gameplay video works for a first look.

Which genres do you publish?

Mainly idle, tycoon, simulation and casual games for mobile.

How do market tests work?

We run a short campaign on live traffic with a few ad creatives and measure cost per install, early retention and session length. You see the results.

What happens after a test?

If the numbers are promising, we agree on the next iteration or a soft launch. If not, you get the data and our reading of it.

See what your game can do.

Send us your game and our publishing team will reply with next steps.