Publishing

A publishing partner that shows its work.

Market tests, user acquisition, creatives and ad monetization, run by one team and reported in shared dashboards, so every decision about your game is backed by data you can see.

Market test reportSample data
Idle Festival TycoonMarket test, Android
Passed
Cost per install$0.21Target under $0.30
D1 retention42%Target over 35%
Playtime, day 111m 40sTarget over 8m
Retention curveDays 0 to 7
Recommended next step: Soft launch

01What we do

Publishing, end to end.

Everything between a finished build and a game that grows, with one team accountable for the results.

Market testing

Short campaigns on live traffic measure cost per install, early retention and session length.

User acquisition

Campaigns across the major ad networks, with budgets scaled as returns allow.

Creative production

Video ads and playables produced in rounds and tested against each other.

Ad monetization

Mediation, bidding and placements set up and tuned for revenue per player.

Explore monetization

Store optimization

Icons, screenshots and store text tested for conversion in every market.

Analytics and LiveOps

Dashboards, A/B tests and live events that extend the life of a game.

02How it works

Five stages, clear decisions.

  1. 01

    Submit

    Share a build or a gameplay video and a few lines about the game.

  2. 02

    Review

    We assess gameplay, genre fit and market potential, then reply with next steps.

  3. 03

    Market test

    A short test on live traffic shows how real players respond.

  4. 04

    Soft launch

    We tune retention and monetization together in a few test markets.

  5. 05

    Scale

    Global launch with user acquisition, monetization and LiveOps.

03What we look for

Games built for the long run.

We look for games that hold attention for weeks, and teams that like working with data.

  • Idle, tycoon, simulation or casual gameplay
  • A clear core loop and a strong sense of progression
  • A playable Android build, or a gameplay video
  • Room for an in-game economy and live events
  • A team ready to iterate on test results

04Partnership

Transparent by default.

Written agreements

Revenue share, budgets and responsibilities are agreed in writing before launch.

Shared dashboards

Partners see the metrics behind every decision, from installs to revenue.

Clear ownership

Ownership of code, brand and store listing is defined before anything is signed.

05FAQ

Questions from studios.

What stage does my game need to be at?

A playable prototype is enough to start. A gameplay video works for a first look.

Which genres do you publish?

Mainly idle, tycoon, simulation and casual games for mobile.

How do market tests work?

We run a short campaign on live traffic with a few ad creatives and measure cost per install, early retention and session length. You see the results.

What happens after a test?

If the numbers are promising, we agree on the next iteration or a soft launch. If not, you get the data and our reading of it.

Can my studio be based anywhere?

Yes. We work with studios remotely, wherever they are based.

06Submit your game

Let us see your game.

Tell us about your game and your team. If it fits our publishing focus, we will get back to you with next steps.

Sending opens your email app. You can also write to publishing@gamespowerhub.com.